“Methods for preventing cloth self-intersection”

  • ©John McDonald Jr. and Robert Welland



Interest Area:

    Production & Animation


    Methods for preventing cloth self-intersection

Session/Category Title:   Simulation for Animation



    Cloth-cloth interactions are highly complex. Colliding patches of cloth push on and slide against each other. This alternative approach to modeling cloth prevents self-intersections and reacts in a realistic manner as the cloth collides with itself. It does not sacrifice the visual integrity of the simulation and yields realistic self-collisions in cloth.


    1. D. Baraff and A. Witkin. Large Steps in Cloth Simulation, Computer Graphics Proceedings, Annual Conference Series, pp. 137-146, 1996.
    2. D. Hutchinson, M. Preston, W.T. Hewitt. Adaptive Refinement for Mass/Spring Simulations, Proceedings of Seventh Eurographics Workshop on Animation and Simulation, Poitiers, 1996.
    3. Xavier Provot. Deformation Constraints in a Mass-Spring Model to Describe Rigid Cloth Behavior, Graphics Interface ‘97, pp. 147-155, 1997.
    4. R. Szeliski and D.Tonnesen. Surface Modeling with Oriented Particle Systems, Computer Graphics (Proc. SIGGRAPH ‘92), pp. 185-194, July 1992.
    5. P. Bolino, M. Courchesne, N. Magnenat- Thalmann. Versatile and Efficient Techniques for Simulating Cloth and Other Deformable Objects, Computer Graphics (Proc. SIGGRAPH ‘95), pp. 137-144. 1995.

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