“Making them behave”

  • ©John Funge and Xiaoyuan Tu

Conference:


Type(s):


Interest Area:


    Production & Animation and Technical

Title:

    Making them behave

Session/Category Title:   Animation


Presenter(s)/Author(s):



Abstract:


    A logic representation to simplify specifying high-level behaviors for animated characters, including a character design workbench with examples of “merpeople” engaged in pursuit and evasion behaviors.

References:


    1 HJ. Levesque, R. Reiter, Y. Lesperance, F. Lin and R. Scherl. GOLOG: A Logic Programming Language for Dynamic Domains, Journal of Logic Programming, 31:59-84, Special issue on Reasoning about Action and Change.
    2 X. Tu and D. Terzopoulos. Artificial Fishes: Physics, Locomotion, Perception, Behavior, In A. Glassner, editor, Proceedings of SIGGRAPH 94, Computer Graphics Proceedings, Annual Conference Series, pages 43-50. ACM SIGGRAPH, ACM Press, July 1994.


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