“”Low level” intelligence for “low level” character animation” by Isla and Blumberg

  • ©Damian Isla and Bruce Blumberg



Interest Area:



    "Low level" intelligence for "low level" character animation

Session/Category Title:   Artificial Intelligence



    It has been suggested that investing animated characters with low-level cognitive models can allow a rich set of low-level behavior to be produced automatically. For example, a character that has the cognitive capability of Object Persistence can intelligently direct its gaze over a scene and even respond emotionally to certain world events. This level of cognitive modeling allows for complete behavioral control by a human controller or a script, if that degree of control is necessary for the application.


    1. Isla, D. and Blumberg, B. 2002. Object Persistence for Synthetic Creatures. In Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS), Bologna, Italy.

ACM Digital Library Publication:

Overview Page: