“Kinesthetic media touch, toys & interactive materials” by Raffle

  • ©Hayes Raffle

  • ©Hayes Raffle

  • ©Hayes Raffle

  • ©Hayes Raffle

  • ©Hayes Raffle

  • ©Hayes Raffle

Conference:


Title:

    Kinesthetic media touch, toys & interactive materials

Presenter(s):



Abstract:


    The Tangible Media Group at the MIT Media Lab has done a series of investigations into new multi-modal interactive toys and interfaces that utilize gesture and the sense of touch to improve interpersonal communication, education, and access to digital information. Our vision is to improve people’s access to computers by creating computational media that take advantage of existing skills people have developed through working with physical objects [Ishii and Ullmer 1997]. Kinesthetic media are computational toys and materials that use movement to support communication and learning through physical interaction. This article will survey the design and motivations for kinesthetic media through two example projects, Topobo and Super Cilia Skin: an Interactive Membrane.


Acknowledgements:


    Thanks to Hiroshi Ishii, Mitchel Resnick, my colleagues in the Tangible Media Group, and all of the professional educators who have supported this research. This work has been supported by the LEGO Corporation, the Microsoft Corporation, and the MIT Media Lab’s Things That Think consortium.


PDF:



ACM Digital Library Publication:



Type: