“Implementing Vector-Based Texturing In RenderMan” by Haddon and Stephenson

  • ©John Haddon and Ian Stephenson



Interest Area:



    Implementing Vector-Based Texturing In RenderMan

Session/Category Title:   Shading



    The predominant method of texturing for production is using bitmap image files in conjunction with procedural shading. However, the storage demands of bitmap images increase greatly with resolution, and procedural techniques are typically unsuitable for generation and fine control of complex figures. Vector graphics provide resolution-independent, scaleable images, typically with low file sizes, and are easily designed using available software. This makes them ideal for use in some texturing situations, particularly where it is necessary to incorporate imagery in a graphic style. This sketch presents the implementation of vector-based texturing in a RenderMan renderer.

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