“Human motion perception: does actor size matter in motion capture?”

  • ©Pierfrancesco Celada and Sian E. M. Lawson




    Human motion perception: does actor size matter in motion capture?



    The rapid growth of the entertainment industry, for both cinema and video games applications, has increased the demand for an improved simulation and representation of reality. Of particular interest is the capture and simulation of human characters’ motion. Motion capture (Mocap) is one of the techniques utilized in the entertainment industry for character animation. The kinematic patterns of an actor are acquired using a system of cameras which track the position of retroreflective markers placed over anatomical landmarks on the subject. An anatomical model of the actor is derived from the marker positions and finally the acquired motion is applied to the graphically designed character.


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