“Hair and Fur in an Evolving Pipeline” by Schneider, Brugnot, Wilkes, Patriarca, Vanner, et al. …

  • ©François Schneider, Sylvain Brugnot, Lucy Wilkes, Antonio Patriarca, Adam Vanner, Dennis Petkov, Kristin Farrensteiner, and Martin Pražák

  • ©François Schneider, Sylvain Brugnot, Lucy Wilkes, Antonio Patriarca, Adam Vanner, Dennis Petkov, Kristin Farrensteiner, and Martin Pražák

  • ©François Schneider, Sylvain Brugnot, Lucy Wilkes, Antonio Patriarca, Adam Vanner, Dennis Petkov, Kristin Farrensteiner, and Martin Pražák

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Entry Number: 37

Title:

    Hair and Fur in an Evolving Pipeline

Presenter(s)/Author(s):



Abstract:


    DNEG’s in-house fur software, Furball, has been in continuous pro- duction use since 2012. During this time it has undergone significant evolution to adapt to the changing needs from production. We discuss how recent work on films such as Avengers: Endgame and Togo has led to a complete shift in the focus of our fur tools. This has helped us scale up to meet the requirements of ever more fur-intensive shows, while also opening up exciting opportunities for future development.

References:


    Francesco Giordana, Sarah Macdonald, and Gianluca Vatinno. 2014. Grooming a Lion for Hercules (SIGGRAPH ’14 Talks). ACM, Article 34.

    Ling-Qi Yan, Chi-Wei Tseng, Henrik Wann Jensen, and Ravi Ramamoorthi. 2015. Physically accurate fur reflectance: modeling, measurement and rendering. ACM Transactions on Graphics (TOG) 34, 6 (2015), 1–13.


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