“Generating feather coats using Bezier curves” by Streit and Heidrich

  • ©Lisa Streit and Wolfgang Heidrich

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Title:

    Generating feather coats using Bezier curves

Session/Category Title:   Geometric Modeling


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Abstract:


    Feathers, like hair and fur, dramatically alter the appearance of a surface. However, unlike hair and fur, feathers have a wide range of colours and patterns and a well-defined branching structure. The variety of individual feather structures and patterns contribute to the surface appearance. Thus, it is important to model the complete range of feather types found in a feather coat. Since a feather coat can consist of thousands of structurally unique feathers, it is desirable to automatically generate most of the feathers, while maintaining intuitive control over the coat design and the creation of a wide variety of feather types. Previous work on feathers [Dai et al. 1995] does not address the intuitive generation of such a coat.

References:


    1. Dai, W.-K., Shih, Z.-C., and Chang, R.-C. 1995. Synthesizing feather textures in Galliformes. Computer Graphics Forum 14, 3 (Aug.), 407–420.
    2. Iones, A., Krupkin, A., Volodarsky, S., and Zhukov, S. 2000. Fur and hair: practical modeling and rendering techniques. The Proceedings of the IEEE International Conference on Information Visualization (IV’00).
    3. Lucas, A. M., and Stettenheim, P. R. 1972. Avian Anatomy Integument. U.S. Goverment Printing Office, Washington D.C.


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