“Gaming Techniques for Designing Compelling Virtual Worlds” by Capps, Bernier, Bleszinski, Caudle and Schell

  • ©Michael Capps, Yahn Bernier, Cliff Bleszinski, Shane Caudle, and Jesse Schell

Conference:


Entry Number: 16

Title:

    Gaming Techniques for Designing Compelling Virtual Worlds

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Presenter(s):



Abstract:


    Prerequisites
    None. 

    Topics
    Community building and society design. World navigability by humans and artificially intelligent software agents. People flow and bottlenecks. The impact of design on technology, and of technology on design. Crossover between entertainment systems and military-realm visual simulators. 

    Description
    The world-building tricks of the computer game trade are a multi-billion-dollar competition to build the most enticing and immersive virtual environments. Speakers describe their approaches to designing environments, review their experiences (both good and bad), and showcase their latest technologies. 

     

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