“Fun & Games: An Introduction to Art-Based Game Modding” by Pearce, Hobson, Cannon, Cho, Eady, et al. …

  • ©Celia Pearce, Carol Hobson, Rebecca Cannon, Eric Cho, Derric Eady, Sky Frostenson, Robert Nideffer, Brody Condon, Julian Oliver, and Scott V. Swearingen


Entry Number: 02


    Fun & Games: An Introduction to Art-Based Game Modding

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    Familiarity with 3D modeling tools and techniques is helpful, but extensive knowledge of computer graphics production is not necessary.

    3D modeling, texture-mapping and animation for PC-based real-time applications. Computer game design and scripting for interactive game environments. Integration of 3D models created with other tools, such as 3D Studio Max, with consumer game engine systems. Quake, Half-Life, and Unreal Engines.

    Game “modding” (adapting or creating content using commercial game engines) has become a favored strategy for rapidly producing real-time 3D worlds that can be downloaded from the web and played on any game-ready PC. Commercial games often come packaged with modding tools, and others are available as freeware and on the internet. In this course, leading and emerging international game artists show examples of their mod-based artworks and describe techniques used to create them.


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