““Frozen 2” : Creating the Water Horse” by Hutchins, Black, Bryant, Lehmann and Radivoeva

  • ©David Hutchins, Cameron Black, Marc Bryant, Richard Lehmann, and Svetla Radivoeva

  • ©David Hutchins, Cameron Black, Marc Bryant, Richard Lehmann, and Svetla Radivoeva

  • ©David Hutchins, Cameron Black, Marc Bryant, Richard Lehmann, and Svetla Radivoeva

  • ©David Hutchins, Cameron Black, Marc Bryant, Richard Lehmann, and Svetla Radivoeva

  • ©David Hutchins, Cameron Black, Marc Bryant, Richard Lehmann, and Svetla Radivoeva

  • ©David Hutchins, Cameron Black, Marc Bryant, Richard Lehmann, and Svetla Radivoeva

  • ©David Hutchins, Cameron Black, Marc Bryant, Richard Lehmann, and Svetla Radivoeva

Conference:


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Entry Number: 23

Title:

    “Frozen 2” : Creating the Water Horse

Presenter(s)/Author(s):



Abstract:


    In Walt Disney Animation Studios’ “Frozen 2”, the Nokk appears as a horse made of water. Throughout the film, he assumes different forms: at times wild, and others calm; above and below the waterline; frozen and transitioning between states. This talk will describe the collaborative process of design, animation, simulation and lighting to achieve the look and feel of a character made of water.

References:


    Brent Burley, David Adler, Matt Jen-Yuan Chiang, Hank Driskill, Ralf Habel, Patrick Kelly, Peter Kutz, Yining Karl Li, and Daniel Teece. 2018. The Design and Evolution of Disney’s Hyperion Renderer. ACM Transactions on Graphics 37, 3, Article 33 (Aug. 2018). https://doi.org/10.1145/3182159

    Walt Disney Animation Studios WDAS. 2013. SeExpr. https://www.disneyanimation.com/technology/seexpr.html

    Can Yuksel, Kyle Maxwell, and Scott Peterson. 2014. Shaping Particle Simulations with Interaction Forces. In ACM SIGGRAPH 2014 Talks (Vancouver, Canada) (SIGGRAPH ’14). Association for Computing Machinery, New York, NY, USA, Article 42, 1 pages. https://doi.org/10.1145/2614106.2614121

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