“Fractals: From Folk Art to Hyperreality” by Prusinkiewicz, Fisher, Hart, Peitgen, Saupe, et al. …

  • ©Przemyslaw Prusinkiewicz, Yuval Fisher, John C. Hart, Heinz-Otto Peitgen, Dietmar Saupe, and Richard F. Voss


Entry Number: 12


    Fractals: From Folk Art to Hyperreality

Course Organizer(s):



    Working knowledge of fundamental computer graphics and the ability to follow arguments in various areas of mathematics (calculus production systems, complex numbers, probability theory) are assumed. An in-depth knowledge of any particular area of mathematics is not needed.

    Who Should Attend
    Students and professionals from universities, industry, and art who want an understanding of fractals in computer graphics with an emphasis on recent results.

    This course presents state-of-the-art applications of fractals in computer graphics. Lecturers provide the theoretical background required for attendees to understand the mathematics and reproduce the algorithms.

    The course offers in-depth discussions of fractals, from recursive drawings found in ancient folk art, to fractal models of natural phenomena, to visualizations of mathematical objects without a counterpart in the physical world. Fractal generation using stochastic methods, iterated function systems, and L-systems, are used in detail. The course includes new methods for visualizing fractals and highlights recent applications of fractals to image analysis, image enhancement, encoding, and compression.

Contributed By:

    Mary Whitton


    Charles Babbage Institute Archives, University of Minnesota