“Dynamic texture: physically based 2D animation”

  • ©Mikio Shinya, Masakatsu Aoki, Ken Tsutsuguchi, and Naoya Kotani



Interest Area:

    Production & Animation


    Dynamic texture: physically based 2D animation

Session/Category Title:   Motion Hacks



    Coupling physically based techniques and image morphing techniques has the potential to yield new directions in computer animation.This sketch demonstrates examples of this coupling approach: successful syntheses of the stochastic motion of plants under the influence of wind, in which 2D textures are realistically animated based on dynamic simulation.


    1. C. van Overveld. A Technique for Motion Specification in Computer Animation,The Visual Computer, vol. 6, pp. 106-116, 1990.
    2. M. Shinya, A. Fournier. Stochastic Motion – Motion Under the Influence of Wind, Computer Graphics Forum (Proc. of Eurographics ’92), vol 11, No.3, pp. C-119-128, 1992.
    3. M. Shinya,T. Mori, N. Osumi. Periodic Motion Synthesis and Fourier Compression,The Journal of Visualization and Computer Animation, vol. 9, pp. 95-107, 1998.

ACM Digital Library Publication:

Overview Page: