“Composite behavior synthesis technique for mental communication games” by Nakano, Shioiri and Hoshino

  • ©Atsushi Nakano, Kenta Shioiri, and Junichi Hoshino

  • ©Atsushi Nakano, Kenta Shioiri, and Junichi Hoshino

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    Composite behavior synthesis technique for mental communication games

Session/Category Title:   Autonomous Characters


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Abstract:


    Mental communication with characters is important for many entertainment and edutainment applications. Human’s mental statuses are complex, and mental behaviors typically consist of multiple components such as posture and many unconscious movements. In this paper, we propose the layered behavior synthesis technique for integrating mental behaviors and conversational gestures. We compose various mental behavior representations by considering the spatial consistency and co- occurrence probability. We also show an example of a game using the mental behavior synthesis technique.


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