“Building Usable Objects for Virtual Environments” by Smith and Duke

  • ©Shamus P. Smith and David J. Duke



Interest Area:

    VR / AR


    Building Usable Objects for Virtual Environments

Session/Category Title:   Immersive Visualization



    Appearance, geometry, and behavior of virtual objects may require conflicting levels of realism. This sketch proposes a tool to resolve these conflicts and maximize object usability.


    1. Grinstein, G.G. & Southard, D.A. (1996). Rapid modeling and design in virtual environments. Presence, 5 (1), 146-158.
    2. INQUISITIVE Project: www.cs.york.ac.uk/hci/inquisitive/
    3. Smith, S.P. & Duke, D.J. (2000). Binding virtual environments to toolkit capabilities. Computer Graphics Forum, 19 (3).
    4. Smith, S.P., Duke, D.J. & Willans, J.S. (2000). Designing world objects for usable virtual environments. Accepted for publication at the workshop on Design, Specification and Verification of Interactive Systems DSV-IS’2000, Limerick, Ireland.
    5. Willans. J.S. & Harrison, M.D. (2000). A “plug and play” approach to testing virtual environment interaction techniques. Accepted for publication at the 6th Eurographics Workshop on Virtual Environments (EGVE’2000), Amsterdam, The Netherlands.

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