“Building Interactive Spaces” by Pinhanez and Intille

  • ©Claudio Pinhanez and Stephen Intille


Entry Number: 23


    Building Interactive Spaces

Course Organizer(s):



    This course is appropriate for beginners of all levels and for interactive-experience professionals interested in the latest technologies and techniques. Environmental and interactive artists are also encouraged to attend. No programming or specific mathematical background is required.

    Definition, examples, and applications of interactive spaces. Sensing technologies: visual, auditory, and haptic. Output technologies: projectors, displays, speakers, lighting, and physical actuators. Basic principles and techniques of interfaces for physical spaces. Case study: BlueSpace, an office of the future. Participatory design challenge: incorporating sensing and output technology into a small office.

    This course examines the traditional and emerging technologies used for the design and building of new forms of immersive and interactive physical spaces for offices, homes, and location-based entertainment units. Technology selection issues are also explored in a case study and a participatory design challenge.

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