“Animating quadrupeds with footprints”

  • ©Nick Torkos and Michiel van de Panne

Conference:


Type(s):


Interest Area:


    Production & Animation

Title:

    Animating quadrupeds with footprints

Session/Category Title:   Dynamics and Character Motion


Presenter(s)/Author(s):



Abstract:


    A system for generating animations of quadrupeds from sets of footprints. The animation is built in stages by combining trajectory optimization, inverse kinematics, and passive dynamics.

References:


    1 M. Girard. Interactive Design of Computer-Animated Legged Animal Motion, IEEE Computer Graphics and Applications, 7(6), 39-51, June 1987.
    2 M. F. Cohen. Interactive Spacetime Control for Animation, In Computer Graphics (SIGGRAPH 92 Proceedings), July 1992, 293-302.
    3 M. H. Raibert and J. Hodgins. Animation of Dynamic Legged Locomotion, In Computer Graphics (SIGGRAPH ’91 Proceedings), volume 25, pages 349-358, July 1991.


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