“A Scalable Real-Time Many-Shadowed-Light Rendering System” by Li

  • ©Bo Li

  • ©Bo Li

  • ©Bo Li

  • ©Bo Li

  • ©Bo Li

  • ©Bo Li

  • ©Bo Li

  • ©Bo Li

Conference:


Type:


Entry Number: 30

Title:

    A Scalable Real-Time Many-Shadowed-Light Rendering System

Presenter(s)/Author(s):



Abstract:


    In this paper, we present a new shadow rendering system, with a number of novel design to support large amount of shadowed lights in a large virtual environment, with real-time performance on mainstream GPUs.

References:


    Hawar Doghramachi. 2015. GPU Pro 6: Advanced Rendering Techniques. CRC Press. Elmar Eisemann, Michael Schwarz, Ulf Assarsson, and Michael Wimmer. 2011. Real Time Shadows (1st ed.). A. K. Peters, Ltd., Natick, MA, USA.
    Ola Olsson, Markus Billeter, and Emil Persson. 2014. Efficient Real-Time Shading with Many Lights. In SIGGRAPH Asia 2014 Courses (SA ’14). ACM, New York, NY, USA, Article 11, 310 pages. https://doi.org/10.1145/2659467.2659475

Keyword(s):



Acknowledgements:


    To Tech-Director Art Zaratsyan for supporting this talk and cor rections. Thanks to Rendering-Lead Jimmy Béliveau for pushing optimization ideas further.


PDF:



ACM Digital Library Publication:



Overview Page: