“A Medium Matures: The Myth of Computer Art” by Youngblood

  • ©Gene Youngblood

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    A Medium Matures: The Myth of Computer Art

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    We embark upon SIGGRAPH’s second decade with a growing conviction that the leading edge of culture us no longer defined by the fine arts community — by what’s being shown in galleries, purchased by museums, published in art magazines or talked about in SoHo lofts. The excitement and power and significance today seems to lie in electronic technology, especially the computer, which we are convinced will reveal the way to unlimited new aesthetic horizons and produce wholly new art forms. And yet the idea of computer art — of an art unique to the computer — remains after twenty years an unrealized myth, its horizons barely in view, its forms still to be manifest. For, ironically, most of what is understood as computer art today represents the computer in the service of those very same visual art traditions which the rhetoric of new technology holds to be obsolete.


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