“A GPU-based real-time rendering method for immersive stereoscopic displays”

Conference:


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Title:

    A GPU-based real-time rendering method for immersive stereoscopic displays

Abstract:


    No abstract available.

References:


    1. Shum, H.-Y., and He, L.-W. 1999. Rendering with concentric mosaics. In SIGGRAPH 1999, Computer Graphics Proceedings, Annual Conference Series, ACM Press / ACM, 299–306.
    2. Tachi, S., Maeda, T., Yanagida, Y., Koyanagi, M., and Yokoyama, H. 1996. A method of mutual tele-existence in a virtual environment. In Proceedings of The 6th International Conference on Artificial Reality and Tele-Existence, 9–18.


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