“A Fluid Resistance Map Method for Real-time Haptic Interaction with Fluids”

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Title:

    A Fluid Resistance Map Method for Real-time Haptic Interaction with Fluids

Abstract:


    Haptic interfaces enable us to interact with a virtual world using our sense of touch. This paper presents a method for realizing haptic interaction with water. Our method displays forces acting on rigid objects due to water with a high frame rate (500 Hz). To achieve this, we present a fast method for simulating the dynamics of water. We decompose the dynamics into two parts. One is a linear flow expressed by a wave equation used to compute water waves. The other is a more complex and non-linear flow around the object. The fluid forces due to the non-linear flow is precomputed by solving Navier-Stokes equations, and stored in a database, named the Fluid Resistance Map. The precomputed non-linear flow and the linear flow are combined to compute the forces due to water.

References:


    KIM, S., HASEGAWA, S., KOIKE, Y., AND SATO, M., Tension based 7-dof force feedback device: Spidar-g, In Proceedings of IEEE Virtual Reality 2002, Annual Conference Series, 283-284.


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