“A Branching Cellular Texture Basis Function” by Burge

  • ©Thomas E. Burge

Conference:


Type:


Interest Area:


    Production & Animation

Title:

    A Branching Cellular Texture Basis Function

Session/Category Title:   Texturing


Presenter(s)/Author(s):


References:


    1. Meinhardt, H. (1998). The algorithmic beauty of sea shells. Springer: New York.
    2. Peachey, D. (1985). Solid texturing of complex surfaces. In Computer Graphics, Proc. SIGGRAPH 85, 279-286.
    3. Pixar, The RenderMan Interface, Version 3.1, Richmond, CA, September 1989.
    4. Prusinkiewicz, P., & Lindenmayer, A. (1996). The algorithmic beauty of plants. Springer: New York.
    5. Worley, S. (1996). A Cellular Texture Basis Function. In Computer Graphics, Proc. SIGGRAPH 96 , 291-294.


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