2010 Panels 01 Future Directions in Graphics Research

“Future Directions in Graphics Research” by Hodgins, Foley, Hanrahan and Greenberg

2011 Panels 02 The Need for Standardization

“The Need for Standardization Within Global Visual Effects Productions Through Open Source and Open Standards” by Riewer, Burnett, Haegele, McCampbell, McLaughlin, et al. …

2011 Panels 01 Successful Creative Collaboration

“Successful Creative Collaboration Across Time and Space” by McLaughlin, Fields, Gibbs, Parrish and Sullivan

2021 Panels 04 Creating a Diverse Workplace

“Creating a diverse workplace with authentic multicultural voices; how can we create real long-term equality?” Moderated by

2021 Panels 03 Artist Centered Design for Feature Animation

“Artist-Centered Design for Feature Animation” Moderated by Sally Kong

2021 Panels 02 Esports as a Driving Problem in Computer Graphics

“Esports as a Driving Problem in Computer Graphics” Moderated by Benjamin Watson

2021 Panels 01 Live Performance in VR

“Live Performance in VR” Moderated by Stephen G. Butchko

2007 Panels 03 The Potential of End user Programmable Worlds

“The Potential of End-User Programmable Worlds: Present and Future” Moderated by Jessica K. Hodgins

2007 Panels 01 The Uncanny Valley of Eeriness

“The Uncanny Valley of Eeriness” Moderated by

2007 Panels 02 IP Patents for Art Technology and Entertainment

“IP & Patents for Art, Technology, and Entertainment” Moderated by

2006 Panels 06 Is a Career in Computer Graphics Possible II

“Is a Career in Computer Graphics Possible? Part 2: Dedication and Expectation” by Fulle, Koch and LaBounta

2006 Panels 05 Video Games

“Video Games: Content and Responsibility” by Chan, Rocca, Mitchell and Walsh

2006 Panels 04 Ethics in Image Manipulation

“Ethics in Image Manipulation” by Carlson, DeLevie and Oliva

2006 Panels 03 So You Want to Create Content

“So You Want to Create Content: Licenses, Copyrights, and Other Things to Think About” by Luckey, Morris and Silberman

2006 Panels 02 Is a Career in Computer Graphics Possible I

“Is a Career in Computer Graphics Possible? Part 1: Skills and Training” by Cooke, Maloney and Maruyama

2006 Panels 01 Digital Rights

“Digital Rights, Digital Restrictions” by Ryang, Sandler, Singer and Townsend

SIGGRAPH 2006: Panels

SIGGRAPH 2006: Panels

2005 Panels 08 WWAI

“WWAI: How is the Web Growing? Into a Social Super-Organism or a Mass of Disconnected Information?” by Ludovico, Brucker-Cohen, Gabriel and May

2005 Panels 07 The Ultimate Display

“The Ultimate Display: What Will It Be?” by Dodgson, Favalora, Luebke, Raskar and Slinger

2005 Panels 06 From University Lab to Movie Screen

“From University Lab to Movie Screen and Back Again: How Does Research Change Production Tools, and How Do Production Needs Influence Academic Research?” by DeRose, Hendrickson, Mones-Hattal, Salvini and Sullivan

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