2020 Posters: Takacs_MultiView Mannequins for Deep Depth Estimation in 360oVideos

“MultiView Mannequins for Deep Depth Estimation in 360ºVideos” by Takacs, Vincze and Richter

2020 Posters: Bakar_CrowbarLimbs: A Fatigue-Reducing VR Typing System

“CrowbarLimbs: A Fatigue-Reducing VR Typing System” by Bakar, Hsueh, Tsai and Li

2020 Posters: Hsieh_Utilizing handheld wind feedback to expand the perception of environmental wind from stationary device

“Utilizing handheld wind feedback to expand the perception of environmental wind from stationary device” by Hsieh, Chen, Wang, Chen, Han, et al. …

2020 Posters: Arora_Vuja De: Interactive Playback of Recorded Virtual Environments

“Vuja De: Interactive Playback of Recorded Virtual Environments” by Arora, Kritika, Kushwaha and Parnami

2019 Talks: Konrad_Gaze-Contingent Ocular Parallax Rendering for Virtual Reality

“Gaze-Contingent Ocular Parallax Rendering for Virtual Reality”

2019 Talks: Elkin_Porting Your VR Title to Oculus Quest

“Porting Your VR Title to Oculus Quest”

2019 Talks: Kahrs_The Making of “Age of Sail”

“The Making of “Age of Sail””

2019 Talks: Wright_2D Animation in the VR Clouds

“2D Animation in the VR Clouds The Making of Disney’s “a kite’s tale”” by Wright, Anderson, McBride, Falt, Peixe, et al. …

2019 SIGGRAPH Image Not Available

“Preserving Virtual Reality Artworks A Museum Perspective” by McConchie and Ensom

2019 Talks: Silkin_A Look Into Five Years of Locomotion in Virtual Reality

“A Look Into Five Years of Locomotion in Virtual Reality” by Silkin

2021 Posters: Zhang_A Hybrid 2D-3D Tangible Interface for Virtual Reality

“A Hybrid 2D-3D Tangible Interface for Virtual Reality” by Zhang, He, Bai, He, Qiao, et al. …

2021 Posters: Kobayashi_An Examination of View-Settings for Long Texts in VR Reading

“An Examination of View-Settings for Long Texts in VR Reading” by Kobayashi, Kanari and Sato

2021 Posters: Hirose_Balanced Glass Design: A flavor perception changing system by controlling the center-of-gravity

“Balanced Glass Design: A flavor perception changing system by controlling the center-of-gravity” by Hirose and Inami

2020 Talks: Gipson_The Collaboration Between Art and Technology: Making Disney Animation’s "Myth: A Frozen Tale"

“The Collaboration Between Art and Technology: Making Disney Animation’s “Myth: A Frozen Tale”” by Gipson, Diaz, Anderson, Robbins and Russell

2020 Talks: Coony_“Myth: A Frozen Tale” - Stylized Effects for Real-Time VR

““Myth: A Frozen Tale” – Stylized Effects for Real-Time VR” by Coony, Anderson and Lund

2020 Talks: Weser_Invite Only VR: A Vaping Prevention Game

“Invite Only VR: A Vaping Prevention Game” by Weser and Hieftje

2021 Talks: Bucella_Beeing - A nature inspired immersive VR journey designed to enhance public transportation

“Beeing – A nature inspired immersive VR journey designed to enhance public transportation” by Bucella, Helzle and Spielmann

2021 Talks: Heuvel_The Right Foot in the Wrong Place

“The Right Foot in the Wrong Place: Half-Life Character LocomotionCharacter Locomotion in Half-Life: Alyx” by Heuvel, Cunliffe and Parker

2018 ETech Shigeyam: Transcalibur :Weight Moving VR Controller for Dynamic Rendering of 2D Shape using Haptic Shape Illusion

“Transcalibur : Weight Moving VR Controller for Dynamic Rendering of 2D Shape using Haptic Shape Illusion” by Shigeyama, Hashimoto, Yoshida, Aoki, Narumi, et al. …

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