“VFX for Games: Pre-Baked Destruction” by Herfort

  • ©Sascha Herfort

Title:


    VFX for Games: Pre-Baked Destruction

Presenter(s):



Description:


    All steps and systems involved in pre-baked destruction, beginning with physical simulation in 3ds Max, exporting the animation to CryENGINE, and adding final touches, such as camera-shake, particle effects, etc. The basic principles taught in this workshop apply to most state-of-the-art 3D game engines.


Conference:


Overview Page:


Type: