“VFX for Games: Pre-Baked Destruction” by Herfort
Conference:
- SIGGRAPH 2012
-
More from SIGGRAPH 2012:
Type(s):
Title:
- VFX for Games: Pre-Baked Destruction
Presenter(s):
Description:
All steps and systems involved in pre-baked destruction, beginning with physical simulation in 3ds Max, exporting the animation to CryENGINE, and adding final touches, such as camera-shake, particle effects, etc. The basic principles taught in this workshop apply to most state-of-the-art 3D game engines.