“Physics-Based Character Animation With Cascadeur” by Khapugin and Grishanin

  • ©Evgeniy Khapugin and Alexander Grishanin

  • ©Evgeniy Khapugin and Alexander Grishanin

  • ©Evgeniy Khapugin and Alexander Grishanin

  • ©Evgeniy Khapugin and Alexander Grishanin

Conference:


Title:


    Physics-Based Character Animation With Cascadeur

Presenter(s):



Description:


    In this workshop we will create a realistic acrobatic 3D fighting animation using the animation software Cascadeur. We will learn the key features of physics-based character animation and will immediately apply the learned knowledge by creating an action sequence. Cascadeur is a new toolset that enables animators to create physical correct character animations for video games and movies – without the use of motion capture.


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