“Next-Generation Game Visuals” by LaBounta, Antonov, Ikuo and Zargarpour
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Conference:
- SIGGRAPH 2004
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More from SIGGRAPH 2004:
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Type(s):
Title:
- Next-Generation Game Visuals
Description:
The next generation of game hardware and real-time, per-pixel shading will make it possible to create more compelling interactive visuals then ever before. Dramatic improvements are on the horizon in high-resolution models and textures, soft subtle lighting, complex character animation, and amazing visual effects. Presenters from top game companies, including Habib Zargarpur (“Need to Speed Underground” and “007 Bond: Everything or Nothing”) and Henry LaBounta (“SSX3”) from Electronic Arts, show examples of what they are doing now to push the envelope and speak about their plans for creating the breathtaking games of tomorrow.