“Motion Capture Pipeline From Movies to Games” by Anant and Hotz
Conference:
- SIGGRAPH 2013
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More from SIGGRAPH 2013:
Type(s):
Title:
- Motion Capture Pipeline From Movies to Games
Presenter(s):
Description:
Demonstrations from examples of recent movies, games, and animations, of how motion capture has gone from being a career to simply being a tool that any artist or animator should master.