“HyperJumping in Virtual Vancouver: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion in an Embodied Hands-Free VR Flying Paradigm” by Riecke, Clement, Adhikari, Quesnel and Heyde

  • ©Bernhard E. Riecke, David Clement, Ashu Adhikari, and Denise Quesnel

Conference:


Entry Number: 07

Title:


    HyperJumping in Virtual Vancouver: Combating Motion Sickness by Merging Teleporting and Continuous VR Locomotion in an Embodied Hands-Free VR Flying Paradigm

Program Title:


    Immersive Pavilion

Presenter(s):



Description:


    Motion sickness, unintuitive navigation, and limited agency are critical issues in VR/XR impeding wide-spread adoption and enjoyable user experiences. To tackle these challenges, we present HyperJump, a novel VR interface merging advantages of continuous locomotion and teleportation/dashing into one seamless, hands-free, and easily learnable user interface supporting both flying and ground-based navigation across multiple scales.

References:


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