“Adding More Life to Your Characters With TressFX” by Lacroix

  • ©Jason Lacroix

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    Adding More Life to Your Characters With TressFX

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    For many years, video game developers have been striving to realize fully simulated and rendered hair at interactive frame rates. This pre- sentation focuses on how Crystal Dynamics, with support from AMD, crafted one of the first real-time, GPU-driven hair solutions for games.


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