2014 Studio: Bauer_MyCorporisFabrica : Making Anatomy Easy

“MyCorporisFabrica: Making Anatomy Easy” by Bauer, Ulliana, Dicko, Gilles, Palombi, et al. …

2014 Studio: Cohen_Making the GigaPixelArtZoom

“Making the GigaPixelArtZoom” by Cohen, Uyttendaele and Stolnitz

2014 Studio: Schrank_Avant-garde Videogames

“Avant-garde Videogames” by Schrank

2014 Studio: Samanci_Impact of Digital Media on Comics

“Impact of Digital Media on Comics” by Samanci

2014 Studio: Smith_An Inside look at Vancouver’s Vibrant Maker community

“An Inside look at Vancouver’s Vibrant Maker community” by Smith

2014 Studio: Herholz_Turning Free-form Surfaces into Manufacturable Components

“Turning Free-form Surfaces into Manufacturable Components” by Herholz, Alexa and Matusik

2014 Studio: Narahara_Exploring Board Game Design Using Digital Technologies

“Exploring Board Game Design Using Digital Technologies” by Narahara

2014 Studio: Schmidt_Branching Support Structures for 3D Printing

“Branching Support Structures for 3D Printing” by Schmidt and Umetani

2014 Studio: Lantin_Virtual and Material: Applied Research at Emily Carr University

“Virtual and Material: Applied Research at Emily Carr University” by Lantin and Doyle

2014 Studio: Walker_Thinking Out of the Screen

“Thinking Out of the Screen” by Walker

2014 Studio: Derksen_The Role of Conversational Models in Design Practice

“The Role of Conversational Models in Design Practice” by Derksen, Ruecker and Michura

2014 Studio: Dorta_Hyve-3D: A New Embodied Interface for Immersive Collaborative 3D Sketching

“Hyve-3D: A New Embodied Interface for Immersive Collaborative 3D Sketching” by Dorta, Kinayoglu and Hoffmann

2014 Studio: Pouli_HDR in the Living Room

“HDR in the Living Room” by Pouli, Boitard, Chamaret, Abebe, Serré, et al. …

2014 Studio: Wright_Data and Methods for Recreating Earthrise

“Data and Methods for Recreating Earthrise” by Wright

2014 Studio: Cai_Emotion of Colors: Synesthetic Cross-Modal Key Modulation

“Emotion of Colors: Synesthetic Cross-Modal Key Modulation” by Cai, Asai and Nagata

2015 Studio: SIGGRAPH STUDIO WORKSHOP_How to Make Almost Anything

“How to Make Almost Anything” by Peek and Coleman

2015 Studio: Schulz_Interactive Robogami: Data-Driven Design for 3D Print and Fold Robots with Ground Locomotion

“Interactive Robogami: Data-Driven Design for 3D Print and Fold Robots with Ground Locomotion” by Schulz, Sung, Spielberg, Zhao, Mehta, et al. …

2015 Studio: Murphy_Design Considerations in Creating T-Shirt Artwork for Direct-to-Garment Digital Printing

“Design Considerations in Creating T-Shirt Artwork for Direct-to-Garment Digital Printing” by Murphy

2015 Studio: Brunvand_A Noise-Based Curriculum for Technological Fluency

“A Noise-Based Curriculum for Technological Fluency” by Brunvand

2015 Studio: Dorta_Hyve-3D and rethinking the “3D cursor”: Unfolding a natural interaction model for remote and local co-design in VR

“Hyve-3D and Rethinking the 3D Cursor: Unfolding a Natural Interaction Model for Remote and Local Co-Design in VR” by Dorta, Kinayoglu and Hoffmann

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