“The Pier” by Bennett

  • ©James Bennett


Conference:


SIGGRAPH Video Review:


Track:


    14

Title:


    The Pier

Length:


    3:05

Director(s):


Company / Institution / Agency:


  • Ringling College of Art + Design

Description:


    A fisherman ventures onto a lonely pier for some quick fishing before nightfall. As he walks the length of the pier, a strange creature follows from below. Descending the piles to the sea below, the beast reveals that she has something in store for the fisherman, but is she friend or foe?

    I chose to experiment with a number of things in this short, fromMaya’s ocean shader to an upside-down quadruped. Created inMaya 5, Photoshop 7, Shake, and DeepPaint 3D.

Hardware:


    HARDWARE: PC/Intel dual 2.6 GHz CPU, 1.5 GB RAM. Rendering farm:
    approximately 150 CPUs. Graphics card: Quadro FX 2000.

Software:


    SOFTWARE DEVELOPER: Modeling, animation, dynamics, and rendering: Maya 5.0. Additional
    software: Shake 2.5, Adobe Premiere 6.0/6.5. OS: Windows
    2000/XP.


Additional Contributors:


    Producer: Ringling School of Art and Design


Additional Information:


    PRODUCTION
    Modeling: polygons. Rendering technique used most: Maya’s soft-ware renderer with light domes for faking global illumination. AverageCPU time for rendering per frame: 10 minutes. Total production time:approximately seven months. Production highlight: Maya’s ocean shader used for ocean simulation.

Animation / Video Overview:


Type: