“Onimusha 3” by Yamazaki

  • ©Takashi Yamazaki



    Onimusha 3





    The time is 16th-century Japan, in the age of civil wars. The wicked demon king, Nobunaga, is about to conquer the country. A man with armor powered by demons, Samanosuke, enters the final fight with his old enemy, Gargant. This is a mixture of Japanese Ninja and Samurai sword-fighting and an acrobatic kung-fu action movie.


    HARDWARE: PC single 2 GHz (or higher) CPU, 2 GB RAM.


    SOFTWARE DEVELOPER: Modeling and dynamics: Discreet 3ds max 5.1. Animation: Discreet 3ds max 5.1, Character Studio 4.0. Rendering: Chaos Software V- Ray 1.09.03m. Compositing: Adobe After Effects 6.0. OS: Windows XP Professional.

Additional Contributors:

    Producer: Mikitaka Kurasawa
    Contributor: Ikuo Nishii

Additional Information:

    Modeling: Clay models for reference. We modeled most characters in 3D. Motion capture blended with keyframe animation. We used a VICON mocap system with 24 cameras and a capture area of 12.6 x 8.6 x 5 m. Some rotoscoping used. Rendering technique used most: HDRI lighting. Average CPU time for rendering per frame: approximately 15 minutes. Total production time: 540 days. Production highlight: Live-action background plates and motion-captured characters rendered with HDRI lighting.