“Innocence: Ghost in the Shell (Festival)” by Takeuchi and Oshii

  • ©Atsushi Takeuchi and Mamoru Oshii



    Innocence: Ghost in the Shell (Festival)





    HARDWARE: PC/Intel and Apple 500 Mhz-1 GHz CPU, 512 MB-2 GB RAM. Rendering farm: 17 CPUs.


    SOFTWARE DEVELOPER: Modeling, animation, rendering: Lightwave7.5, 3ds max R4. Dynamics: Lightwave’s FX motiondrive plug-in for clothing simulation. Compositing: After Effects Pro 5.5. Additional software: Animo 4.1, Photoshop 6/7, other plug-ins for effects. OS: Windows 2000, Mac OS 9.2/10.2.

Additional Contributors:

    Producers: Mitsuhisa Ishikawa, Toshio Suzuki
    Animation Director: Atsushi Takeuchi
    Line Producers: Ryuji Mitsumoto, Masatoshi Hishizawa
    Associate Producer: Katsuji Morishita, Maki Terashima-Furuta

Additional Information:

    Modeling: Ordinary manual modeling. Rendering technique used most: Lightwave and 3ds max renderers. Average CPU time for rendering per frame: approximately two minutes. Spent almost a month rendering 7,200 frames, but the actual CPU time was about 10 days. Production highlight: Used projection mapping for textures on complex layers. Created several color-emphasized elements and composited onto the rendered images in order to maintain the image quality and save rendering time.